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Show us your druid!

  • #1 Apr 8, 2024

    Shoktona70

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    I created a chaotic neutral, variant human druid with the Magic Initiate (Cleric)feat because I love playing spellcasters. I thought about taking the Wizard magic initiate feat primarily for find familiar, but then realized that druids have the option for Find Familiar (albeit with time limitations) at Level 2 with Wild Companion. Also, (1) unlike druids, clerics have some good, single-target offensive cantrips and 1st level spells; and (2) Wisdom is spellcasting modifier for both classes so my spell attack bonus is great. I'm undecided on the subclass at level 2 but I'm leaning towards Moon.

    It's my first 5e druid, feedback welcome.

    https://www.dndbeyond.com/characters/121977514/r1O53m

    Last edited by Shoktona70: Apr 9, 2024

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #2 Apr 10, 2024

    DahliaFairchild

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    Lizardfolk swamp druid. Very feral and self sufficient. Greatly distrusts civilization.

    She's adventuring, seeking a gift to bring back to the tribe. It's a rite of passage that has huge influence on social status within the tribe. I got the idea from the Quarian pilgrimage in Mass Effect.

    www.dndbeyond.com/characters/64781202/mRa5DB

  • #3 Apr 10, 2024

    Shoktona70

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    Quote from DahliaFairchild >>

    Lizardfolk swamp druid. Very feral and self sufficient. Greatly distrusts civilization.

    She's adventuring, seeking a gift to bring back to the tribe. It's a rite of passage that has huge influence on social status within the tribe. I got the idea from the Quarian pilgrimage in Mass Effect.

    www.dndbeyond.com/characters/64781202/mRa5DB

    Lizardfolk, swamp druid is a solid concept, down to the acid theme running through her spells. And the bonus to AC from natural armor is great for a class like druid that is squishy. I like how you went with the Athletics skill and have a 13 ST. Does Shione get involved in melee? If so, how does she fare?

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #4 Apr 11, 2024

    DahliaFairchild

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    The original idea was to build her for melee and be able to heal the whole party afterwards. Her AC is relatively high for a caster and Primal Savagery keeps up with the best cantrips without anyone thinking its OP. But the d8 hit die means she gets put down if she goes toe to toe with a martial boss (something that happens to melee rogues too).

    I have since reevaluated her role in the party. She stays in that in-between zone behind frontliners and in front of the squishy casters/ranged, using spells to mess with the opponentsbut can step in and hit hard when when the opportunity presents itself.

    The athletics was mostly flavor. Who spends a significant time in the outdoors without being able to swim or climb?

  • #5 Apr 11, 2024

    Paulus_Maximus_Decimus_Meridius

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    Halforc Barb / Arctic Druid 2/2)

    Idea is to go up to lvl 6 Druid and rest into Barb, Ancestral Guardians.

    The flavor is that the Ancestral guardians are "they" that keeps popping up in his backstory, and "their full blessing" is at Barb lvl 14 when all Path feature are gotten, but that is meant for when the character reaches lvl 20.

    Idk yet in whichnorder i would lvl him up, probably balanced between 1 Druid, 1 Barb until lvl 12, then put the rest i to Barb

    https://www.dndbeyond.com/characters/121543577

    Last edited by Paulus_Maximus_Decimus_Meridius: Apr 11, 2024

  • #6 Apr 11, 2024

    Shoktona70

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    Half-orc, Barbarian-Artic druid multiclass. Very cool concept. I'm imagining that you're primarily a damage-dealing half-orc barbarian who occasionally casts spells, which are primarily non-concentration spells (none of your prepared spells require concentration).

    Do you get much use out of Shillelagh? If so, under what conditions do you use it?

    How/when do you use your create/destroy and shape water spells?

    What WS forms do you take?

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #7 Apr 11, 2024

    Paulus_Maximus_Decimus_Meridius

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    I have only used him in a single 1 shot, where there were only 2 encounters, but i did first use some spells to deal some damage, before using Shillelagh during my spellcasting turn on my Quarterstaff, then using Rage as bonus action on my next turn where i moved in and Reckless Attacked with the Quarterstaff. DM luckily ruled that, since Quarterstaff is Versatile, that the D8 with Shillelagh is for 1 handed and for 2 handed, it would be a D10 for damage. As iirc Shillelag does not specify this, while still mentioning the Quarterstaff.

    Tho this makes me wonder: since the Quarterstaff is a single wooden weapon, would Polearm Master backside attack also benefit in 1 way or another with Shillelagh? (Not that i plan on taking PAM, but still curious)

    As for Destroy/create water and Absorb elements, i didnt know i could take 4 lvl 1 spells before i played this 1 shot, so i added those afterwards. I only had Iceknife and Cure Wounds, which sadly missed and only did damage to an ally with the explosion, which i ended up not using

    Since i can only Wildshape up to CR 1/4 i decided to make both useful outside of combat (rat to go into ventilation and giant badger for burrowing to find something magical, which furned oht to be a portal, since this took place in Sigil) so that I could use the Barbarian features in combat.

    I know how highly regarded the Totem Barb Moon Druid is, bit since the vast majority seems to favor this combo and since the backstory of this particular character demands Ancestral Guardians, i decided that Wildshaping is not that important, especially since ultimately he ends up only Druid 6.

    I do want to continue using him in other campaigns, but i posted a question regarding spells here as well, before i can level him up. Perhaps you could help me out in there?

    Thisnis the first time that i am delving into something that isnt a full barb, as the first ever, and only other character i play with, was made by someone else and given to me.

    This was the first time me attempting to make a character with this site, butnit's incredibly limited because i refuse to buy digitally, shat i already have physically

    Last edited by Paulus_Maximus_Decimus_Meridius: Apr 11, 2024

  • #8 Apr 11, 2024

    Shoktona70

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    As for spell selection, IMO what makes the druid unique is their area of effect (AoE) spells that allow you to control the battleground. Druid spells aren't as good as Cleric or Wizard spells for single-target damage. At 2nd level, for example, druids get access to Entangle, which turns the area into difficult terrain (slowing their movement); it doesn't do any damage but does allow you to restrain creatures within a 20 ft area on a failed Strength save. Entangle is the best AoE 1st level spell (except for Sleep, and probably tied with Web). Entangle requires concentration, but you can cast it from far (90 ft) away. Then since you're a barbarian who doesn't shy away from melee, I'd also add Thunderwave, which does 2d8 thunder damage to any creatures within 15 ft of you. You might want to cast this if you're being overwhelmed by multiple enemies during melee. On a failed Constitution save, the enemies are pushed back 10 ft. Last, since you're going to be in melee taking damage as a barbarian, it makes sense to take at least 1 healing spell, which you do have. Goodberry is probably a better option than Cure Wounds because the former heals 10 HP, can be used anytime withing a 24 hour period (and so can be cast at the end of the day, lasting the following 24 hours), can be shared with > 1 person, and also provides nourishment for 24 hours (you don't need to eat). You might want to prepare both Cure Wounds and Goodberry if possible.

    Last edited by Shoktona70: Apr 11, 2024

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #9 Apr 11, 2024

    Paulus_Maximus_Decimus_Meridius

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    I am Circle of the land(Arctic) and the majority of spells and cantrips, i want water / ice themed

  • #10 Apr 11, 2024

    Shoktona70

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    Quote from Paulus_Maximus_Decimus_Meridius >>

    I am Circle of the land(Arctic) and the majority of spells and cantrips, i want water / ice themed

    My bad, you did say your subclass was Circle of the Land (Arctic). I like Frostbite, Ice Knife and Absorb Elements for your arctic theme. Create/Destroy and Shape Water can be good utility spells, but require a lot of creativity. Go to YouTube and search for videos on these spells, like this. (And look at the comments for more ideas!)

    I think you could add arctic flavor to almost any other druid spell. For example, when you cast Entangle, frost covers the ground and you call up arctic vines that look like these:

    Show us your druid! - Druid - Class Forums - D&D Beyond Forums (11)

    Also, your thunder-based spells like Thunderclap and Thunderwave would include visible frost and a drop in temperature along with the Thunder. Same goes for a spell like Earth Tremor. The ground becomes loose with a visible amount of ice/snow/frost and a drop in temperature.

    Last edited by Shoktona70: Apr 11, 2024

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #11 Apr 12, 2024

    Paulus_Maximus_Decimus_Meridius

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    The downside to this site, is that by default, it is extremely limited. As mentioned before: i refuse to pay for something digitally if i own it physically.

    Hence why i will not update the character beyond Druid lvl 6 Barb 2, despite that on physical paper / my PDF dicument, i will continue to develop him. I will only use this site to help me understand how many spells i can have at each lvl up to Druid 6

  • #12 Apr 12, 2024

    Shoktona70

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    I totally understand not wanting to pay for the digital sources, esp when you already own the hard copies. The current corporate norms around digital licenses (for books, music, etc.) suck. Your approach makes sense to me.

    Last edited by Shoktona70: Apr 12, 2024

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #13 Apr 13, 2024

    Druid_Girl31

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    Adrie, my Avariel (winged elf) Wildfire Druid. She's very passionate about nature and antisocial. She has started 3 fights with hunters so far, and I'm in CoS at 3rd level. (my party just beat Baba Lysaga thanks to my healing spells and our bard who can't roll below a 17 in persuasion befriending her pet house)

    Last edited by Druid_Girl31: Apr 13, 2024

    Hi everyone, I'm Druid_Girl31, but you can call meDruid, I am (a/an)CERTIFIED INSOMNIAC, PANSEXUAL,alterhuman,BADDD DM, andobsessed with HAMILTON! Why? I'm just cool like that!

    She/her pronouns please.TITLES:Savior of the Woods by Drummer!Send me a PM! PRAISE JEFF! <--- (link) Join the Singing Spore!<--- (link)

    I lost any measure of sanity I ever had a long time ago!

  • #14 Apr 13, 2024

    Jegpeg

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    Quote from Paulus_Maximus_Decimus_Meridius >>

    The downside to this site, is that by default, it is extremely limited. As mentioned before: i refuse to pay for something digitally if i own it physically.

    Hence why i will not update the character beyond Druid lvl 6 Barb 2, despite that on physical paper / my PDF dicument, i will continue to develop him. I will only use this site to help me understand how many spells i can have at each lvl up to Druid 6

    There is nothing wrong with copying content you have in a physical book into a "homebrew" content. It is a bit of a hassle but I find it less so than doing everything on physical paper.

  • #15 Apr 13, 2024

    Shoktona70

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    Quote from Druid_Girl31 >>

    Avariel (winged elf) Wildfire Druid, very passionate about nature and antisocial. She has started 3 fights with hunters so far, and I'm in CoS at 3rd level.

    I like her name :) I can see the usefulness of a Wildfire druid in CoS. I've never played a Wildfire Druid. The Wildfire Spirit is an excellent, unique feature of the subclass. How often do you use your Wildfire Spirit and what role do you have in your party? If you have created her on D&D Beyond, feel free to post the link.

    Last edited by Shoktona70: Apr 13, 2024

    Old School veteran. Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in late 2023. Still climbing the learning curve

  • #16 Apr 13, 2024

    DahliaFairchild

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    I've played a wildfire druid up to level 8. The wildfire spirit is super handy. A lot more HP than regular familiars.

    The 15ft teleport is some very welcome mobility for anyone willing to jump with it. Using this I've managed to pull the party warlock out from being swallowed by a frog demon. The warlock was being digests for two rounds when I also got grabbed by its tongue and pulled into its maw. With a bonus action I ordered the spirit to me and to teleport us out. I was pretty proud of that clutch move.

    Enhanced bond (extra d8 fire damage or healing on your spells) is a power boost roughly equal to one spell slot higher, but it's only active while the spirit is summoned which changes how often you put the spirit in risky situations. Being able to remote deliver spells allows you to be in two places at the once for spellcasting.

    Last edited by DahliaFairchild: Apr 13, 2024

  • #17 Apr 13, 2024

    Druid_Girl31

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    I used the teleportation to save 2 unconscious party members from being trampled by Baba Lysaga's pet house.

    Hi everyone, I'm Druid_Girl31, but you can call meDruid, I am (a/an)CERTIFIED INSOMNIAC, PANSEXUAL,alterhuman,BADDD DM, andobsessed with HAMILTON! Why? I'm just cool like that!

    She/her pronouns please.TITLES:Savior of the Woods by Drummer!Send me a PM! PRAISE JEFF! <--- (link) Join the Singing Spore!<--- (link)

    I lost any measure of sanity I ever had a long time ago!

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